Game News Call of Duty Warzone 2: A battle royale with huge potential! Unpublished information
Were you expecting it with firm footing? Well it finally arrives! While Call of Duty Warzone has been in full swing since the beginning of 2020, the new battle royale opus is slowly preparing. So before the reveal of Modern Warfare 2, we were able to attend a long presentation for the future of the star FPS. Want a more polished Warzone experience? Guess she’s on her way.
Find above, in auto-play, our video 5 Things to Know about the future of Call of Duty to know all the new information on Modern Warfare 2 and the sequel to Warzone.
Despite the enthusiasm that its first episode aroused, the sequel to Call of Duty Warzone is long overdue. A few weeks ago, the publisher Activision-Blizzard accused a loss of 60 million users (all games combined) in particular imputed by the lesser success of the most famous of the FPS. On the sidelines of “declining Vanguard sales” in 2021 compared to Black Ops Cold War last year, the company is noticing “lower Warzone engagement” despite adding “substantial gameplay improvements.” Even if the franchise tries to innovate, with for example the King Kong x Godzilla event, Warzone needs a little polish. And that’s good, because it’s about to happen. We were able to find out more about it.
It is therefore in a long presentation of 1h30 that Activision-Blizzard and the Infinity Ward studio told us about the future of Call of Duty, with Modern Warfare 2 and “Warzone 2.0”. The first will be released on October 28 on PC, PS4, PS5, Xbox One and Xbox Series but for the second, it’s still a mystery and a gumball (we bet in 2023). Even so, Activision has unveiled many new gameplay features that will be common to the battle royale and the main component (campaign and multiplayer). The whole thing mostly seems to make sense in Call of Duty Warzone. The goal : encourage emergent gameplay via mechanics that are flexible enough to allow players to express their full creativity. Here is what awaits you:
- Underwater phases : Infinity Ward has vastly improved everything related to water. Players will now be able to move and compete underwater, with realistic ballistics: the more water there is between the player and his target, the more the beauty will lose speed and therefore power. Note that the deeper you swim, the less visible you will be. Activision is also planning vehicles that can go both on land and below the surface.
- Increased vehicle management : Infinity Ward improved interaction with cars. On the one hand, it will be possible to take your head out of the vehicle to be able to shoot forward (even from the driver’s seat), climb onto the roof and then jump from there. In addition, the destruction of these devices has been revised upwards. From now on, pulling on a tire will clearly influence the holding of the four-wheeler, and the impacts will be more localized, with the possibility of tearing off a door on the blast of an explosion. Finally, note that it will be possible to repair the wheels from the outside.
- new moves : “Dive”: Dive forward at any time to pass through a window or take cover. “Ledge hang”: Hold on to the edge of a platform before climbing onto it. Useful for catching a poorly calculated parachute jump or not going headlong into battle. Can also draw a handgun in this position (possibility of stabilizing its aim thanks to a wall, sliding the weapon in hand always in the game).
- New equipment : “tactical camera“: Sticky camera to observe enemies. Can mark a nearby opponent or be alerted to their presence. Creates a camera network if several people on the same team use it. “drill load”: Tool that punches a hole in the wall to send a grenade to the other side. “DDOS”: Wave that neutralizes surrounding objects, vehicles included. “Inflatable Decoy”: Inflatable decoy that opens when an enemy approaches and spawns a plastic soldier, pointing at your opponent and diverting their attention.
On the scene of Infinity Ward, Joe Cecot, director of multiplayer design for the studio, gave us some concrete examples. Imagine for example hang on the skid of a helicopter thanks to the Ledge hang while it flies away, to then take it from the enemy. Or scare an indoor team with the mere sound of the Drill charge; slow down a car using DDOS and then jump on it; even stay on the roof of a vehicle, reach a slope before flying off with the parachute to catch a moving train. Not to mention the underwater battles. “If a player thinks of a mechanic, we wanted to make sure that it was already planned by our teams,” explains Joe Cecot, during the same event.
For now, that’s unfortunately all we know about the Warzone sequel, which isn’t bad enough. No info on the game map either, although Infinity Ward says it learned from the design of Verdansk (first battle royale map). In any case, with all these novelties of gameplay more flexible than in the past, Activision and Infinity Ward seem to have found the perfect angle of attack. There is now another gap to be filled. Because yes, Warzone has room for improvement when it comes to tracking and adding content over time. So be patient. Finally, Infinity Ward has finally told us that Call of Duty Warzone will be coming to mobile, presumably replacing Call of Duty Mobile. There are still a lot of things to clarify.
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