Open worlds are good, but an hour or two video game is better


Open worlds are good, but an hour or two video game is better
Written by madishthestylebar

Game News Open worlds are good, but an hour or two video game is better

I prefer short, concise games that I can finish in an evening to large open worlds.

A story of perspective

This article is an opinion piece, it is by nature subjective. The opinion of the author is personal and is not representative of that of the rest of JV’s editorial staff.

When we enter working life and take on a full-time job by choice or out of spite, our hobbies must be carefully selected to best fit into short evening or weekend time slots. . And if I come home from a long day at work and waste what little time I have left starting movies without being able to finish them or looking for my next game in vain, I consider the evening wasted. I like to make money better. And in this sense, short games, those that I can finish in an evening or two, seem to me to be ideal alternatives during the week. Obviously, it is also a question of very personal tastes and issues. The vertiginous lifespan of a J-RPG has always put me off: considering the possibility that it may be impossible for me to complete the game for lack of time or lack of desire to continue discourages me in advance. Spending entire weeks on the same game interests me too little.

A free one-hour nugget to discover

Open worlds are good, but an hour or two video game is better

If On A Winter’s Night, Four Travelers is a point n’click released last year that follows the journey of four characters who evolve in the late 1920s. From his luxurious hotel room, Carlo impatiently awaits the arrival of her secret lover Patrick. Lady Winterbourne, newly widowed, receives letters at her mansion from new claimants to her fortune. Dr. Jordan Samuels, constantly belittled by his colleagues, takes refuge in the occult sciences. Finally, Laylah, tired of her routine, goes against her bosses’ orders.

Download If On A Winter’s Night, Four Travelers for free at

The right linear game

After completing Journey in a short evening, I felt that I had not only done something with my evening, but also had added a new title to my library of knowledge and above all had discovered a fabulous work . The game is barely two hours long, but its poetry is exceptionally rich and gave me a multiplayer experience out of this world. In another register, I loved completing A Short Hike for a short morning. Calmly climbing a nice bird on the top of a cliff while tasting my sandwiches left me with a more imperishable memory than my long horseback rides in Assassin’s Creed Odyssey wandering aimlessly.. Too many indicators, interface elements and information that confuses me instead of motivating me; an opinion also shared by Aubin in a post he had baptized “Zelda BOTW ruined all the other open worlds for me”: “The NPCs are constantly requisitioning us and like many Ubisoft productions in the open world, the biggest fear of the title is that the player will be bored there. So he keeps adding goals to him and asking him“Completing a long quest while knowing that a dozen other unrelated tasks are waiting behind me is not for me. I prefer to know where I’m going directly.

Open worlds are good, but an hour or two video game is betterOpen worlds are good, but an hour or two video game is better

Come to think of it, most of my favorite games last well under ten hours: Mutazione, What Remains of Edith Finch, Firewatch, Sayonara Wild Hearts. Very often, these are narrative games. There is a very present difference between concise narrative games that know how to save unnecessary lengths and narrative games that are too hasty. There are many games too short: those who have not been able to exploit their entire narrative potential or who have not managed to correctly treat all of their plots. I rather like experiences that go straight to the point to deliver their message. In three and a half hours, Alba: A Wildlife Adventure delivered a nice story about ecology by offering a most relaxing adventure. In two and a half hours What Remains of Edith Finch offered such masterful staging that it will remain etched in the annals. These games are relatively linear. In fact, I could almost have named this post: “I prefer linear games to big open world games“, the correlation being so quickly made. If the narrative thread is well put together, I have no problem following it conscientiously.

To complete this short post, here is a non-exhaustive list of some short games (-10h) that I loved:

  • Mutazione, a “mutant soap opera” with superb dialogues in which we follow the young Kai, who comes to the bedside of Nonno, her ailing grandfather on a very atypical island.
  • What Remains of Edith Finch, a little gem of staging that traces the adventures of a cursed family in Washington State.
  • Journey, poetic experience of a very ethereal initiatory journey.
  • Sayonara Wild Hearts, a kind of absolutely enjoyable interactive pop album.
  • Solar Ash, a game that oscillates between platforms and exploration and which immerses us in a particular universe in the skin of Rei, a “Void Runner” with a rather incredible design
  • The Artful Escape, a short musical stroll that traces the identity quest of a certain Francis Vendetti.
  • Her Story, a cult FMV game where you have to navigate through a search engine linked to a criminal file.
  • Mirror’s Edge, monument of parkour where you embody the charismatic Faith.
  • The Vanishing of Ethan Carter, adventure game where you play a detective with strange powers, gone in search of a missing boy.
  • Everybody’s Gone to the Rapture, a walking sim in which you try to understand what happened to the inhabitants of a deserted town.

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