Streaming: China strikes hard and introduces new rules for under-16s

Streaming: China strikes hard and introduces new rules for under-16s
Written by madishthestylebar

Game News Streaming: China strikes hard and introduces new rules for under-16s

To counter the excesses linked to the activities of streamers, the Chinese government has just put in place drastic new rules for minors. Believing that the drifts are too important on streaming services, the Middle Kingdom has decided to strike hard with the youngest and their parents.

In its role, which it considers to be a regulator, the Chinese government has looked into the case of children spending many hours on their screens, and more specifically those who interact with their favorite streamers. From now on, anyone under the age of 16 will not be able to contribute, financially speaking, to the activity of the streamers and they will no longer be able to watch these broadcasts live after 10 p.m.


Starting this weekend, Chinese kids who stream anime shows have to stick to these two new rules: no more tipping streamers and no more viewing after 10 p.m. By taking on this role of regulator, the government wishes to stem the problems related to mental and physical health. The high state authorities believe that the hours spent in front of these live broadcasts, even more so when there is a financial interaction, is the door open to all abuses in terms of education and addiction. This does not concern Twitch or YouTube, we are talking here about local platforms like Bilibili, Huya & Douyu and, finally, Douyin, the Chinese counterpart of TikTok. The latter has already introduced a rule limiting viewing by children under 14 to 40 minutes. And more generally, since August 2021, Chinese minors (under 18) are limited to 90 minutes per day of online gaming (and 1 hour on public holidays and weekends). To meet this requirement, Tencent has squarely introduced facial recognition!

These new rules are part of a broader vision of the Chinese government to better control the entire video game industry. This ranges from approving projects to banning games in the territory (Fortnite) to those bans aimed at protecting children from the “chaos” of networks and social media. However, it is necessary to remember that China, like South Korea, has been hit on several occasions by very worrying phenomena of addiction. Thus, as early as 2008, the government intervened by classifying Internet addiction as a clinical disorder (ten years before the WHO). According to specialists, China is however obliged to find a balance because the sums generated by the video game contribute enormously to the economy of the country. In 2023, the Chinese video game market should weigh… 23.3 billion euros.

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