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Warcraft Arclight Rumble: More than just a Clash Royale with Warcraft sauce?

Warcraft Arclight Rumble: More than just a Clash Royale with Warcraft sauce?
Written by madishthestylebar

Game news Warcraft Arclight Rumble: More than just a Clash Royale with Warcraft sauce?

Despite the mixed reception following the announcement of Diablo Immortal at Blizzcon 2018, Blizzard has not curbed its ambition to offer mobile versions of its flagship licenses. After Diablo, it is therefore Warcraft’s turn to be entitled to this treatment with Arclight Rumble. We were able to try the title for several hours in beta version and we give you our impressions.

Summary

  • Did you say Clash Royale?
  • A solo campaign to appeal to all audiences?

After being teased for a long time, Warcraft Arclight Rumble (WAR) finally showed the tip of its nose at the beginning of May. While Diablo Immortal, another mobile game from a Blizzard license, offers an experience close to that of its elders, that is to say hack’n’slash, this portable version of the Warcraft universe also tries to reconnect with the origins of the franchise… in a way. After trying out the beta for several sessions, here’s what we can tell you about this new experience in Azeroth for iOS and Android media.

Did you say Clash Royale?

Well, we’re not going to lie to each other, it’s clear that WAR is largely inspired by Clash Royale, the Supercell title released in 2016 which remains just as popular despite the years. For those who have missed the phenomenon, a little reminder of the principle. Broadly, we can say that we are dealing with largely simplified strategy game mechanics for mobile support. Each player has a base and the goal is obviously to destroy that of his opponent. To do this, units can be summoned in exchange for pieces of gold that are automatically recovered over time.. Once on the ground, you no longer control your soldiers, who will automatically attack all crossed enemies and buildings. As you can imagine, the more expensive a creature is, the more effective it is, but each has its own characteristics and can be useful in certain situations. It is therefore up to you to build your deck well before each game since your team is made up of six units, plus a leader who is often one of the heroes of the Warcraft universe. Finally, in case of victory or defeat, your troops gain levels, which eventually increases their hit points and their damage.

Warcraft Arclight Rumble: More than just a Clash Royale with Warcraft sauce?

From this base strongly inspired by the title of Supercell, WAR brings some subtleties. First, there is a rock-paper-scissors system, that is to say with types of units that are more effective against others. Concretely, soldiers who attack in melee do more damage to troops who shoot from a distance, themselves being stronger against flying creatures. In addition, to not be entirely dependent on the gold gauge which fills up on its own, each player can send a Kobold Miner to harvest the precious metal in deposits present in each map. Another difference compared to Clash Royale, there are several types of cards and above all, these can go beyond the frame of the screen, both in solo and in multi, which requires the player to regularly sweep the battlefield. Some maps even include special mechanics, such as a slab to orient the direction of your units. But beyond these points of detail, the main feature of WAR to differentiate itself from the competition is above all its single-player campaign.

Warcraft Arclight Rumble: More than just a Clash Royale with Warcraft sauce?Warcraft Arclight Rumble: More than just a Clash Royale with Warcraft sauce?

A solo campaign to appeal to all audiences?

Warcraft Arclight Rumble: More than just a Clash Royale with Warcraft sauce?

Before being able to access the multiplayer part, yet the heart of Clash Royale, Arclight Rumble asks players to defeat the computer through many levels. This is also how you accumulate gold and then buy new units in the shop. However, victory is far from easy beyond a certain point because all the cards offered by the developers are not of the same difficulty. Regularly, you have to largely adapt your deck to deal with the very resistant creatures that can be summoned by artificial intelligence. It is therefore not uncommon to have to try several times before triumphing. Nevertheless, it must be recognized that the variety of maps and enemies offered by this single-player campaign regularly renews the player’s interest. And beyond the large number of courses available, the title also offers dungeons for those who prefer PVE (Player Versus Environment, playing against the computer therefore) to PVP (Player Versus Player, multiplayer in opposition), while raids will be added in the future.

Beyond its content, the Blizzard title can also rely on the Warcraft license to have a real visual identity, with an art direction that manages to be even more cartoonish than that of Warcraft III: Reign of Chaos or World of Warcraft. Besides, you won’t be surprised to find well-known faces from this universe like the Human Footman, the Orc Grunt, as well as heroes like Jaina Proudvaillant or Grommash Hellscream.

Thanks to its single player mode which should be even more enriched over time, Warcraft Arclight Rumble tries to attract both players who feel put off by the only multiplayer aspect of Clash Royale, and fans of the Warcraft universe. . To achieve this, the latter relies on an experience that is intended to be as complete as possible, with several game modes, many units and a variety of maps. It now remains to be seen how the title will be received by these two very different audiences.

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